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Multiplayer The Stonehenge Chronicles - JANUARY 21, 2008 North America and Europe Only The Stonehenge Chronicles Update Notes Happy New Year! 2008 is upon us, and we’re thrilled to be kicking it off with our first major update – the Stonehenge Chronicles. We’ve got a lot in store for all of our players, so let’s get to it! In this update, you’ll see the first of the big balance sweeps we’re doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We’re making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters. PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats – a key to really increasing this section of the game. There’s also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what’s new. For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game. The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area. The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there – and the deeper you get, the harder it gets. It’s time to get your friends together! We’ve got lots more in store, and we’re working on every aspect of the game. Thank you all for your support over the past couple of months. We’re listening and doing all we can to make Hellgate London what we all want. See you online! --- General Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time. All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts. 激しくスキル調整したクラスがあるんで、スキル振りなおしのアイテムあげよう。ただし、課金者には全キャラあげよう。 PvP A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there. When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device. Players can still duel in other areas by joining the same party and activating their /pvp flag as before. Group Play Increased experience and treasure bonus for groups. Characters now receive more experience and treasure on a greatly accelerated scale based on number of players in a group. Fixed a bug where grouped players that were separated from the rest of their party were receiving extra experience for all of the other group members. Graphics Templar melee animations have been tweaked for smoother combat flow. Memory Manager Party members will now show up in higher resolutions. Players will not see the change until they move to a different zone and users must have Textures at least set to High. User Interface The Mini Map is now set to the top right of the screen with character state icons appearing below. The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window. The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.The screen has been re-arranged to allow for more information and additional features. Party Leaders can advertise existing groups to add new members. Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join. New search filters have been added to better find the right group dynamic. Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface. Skills There are a wide variety of balance tweaks across the Templar and Cabalist factions. Cabalist Brom s CurseThis spell now heals a fixed amount based on the attacker s level instead of being based on a percentage of the attacker s health. The rank progression of this spell has been adjusted. Brom s Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank. This spell may now be cast while moving. The range of Brom s Curse has been increased to 20 meters. AfterlifeThe power cost of this spell has been reduced. Elemental DrainThe power cost of this spell has been greatly reduced. The casting time has been reduced by 1 second. Word of FearThe Fear Attack Strength of this spell now properly scales with the caster s level. The base Fear Attack Strength of this spell has been increased by 25%. The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank. Evoker Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank. Spectral CurseSpectral Curse now also reduces targets movement speed by 10%. The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank. This spell may now be cast while moving. The power cost of has been reduced substantially, and the range has been increased to 20 meters. The explosion damage caused by Spectral Curse has been increased. Drain PowerThe damage of this spell has been increased significantly. Drain LifeThe damage of this spell has been doubled. Arcane ShieldThe rank progression of this spell has been adjusted, providing slightly less shields at lower ranks. Arcane Shield is unaffected by the Evoker s movement. This spell now lasts for 10 seconds with a 25 second recast time. Concentrate DamageThe rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage s new damage bonus progression surpasses its previous curve damage bonus progression at rank 4. Summon EmberThe rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks. The Ember s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased. FirestormThe rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3. The Ignite Attack Strength of this spell has been reduced. The range of this spell has been increased to 10 meters. FlameshardsThe Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account. Increased ranks in Flameshards now increases each shard s Ignite Attack Strength by 25%. The spells now has a cool-down time of 2 seconds. This spell s power cost has been decreased. The base Ignite Attack Strength of this spell has been increased by 25%. The range of this spell has been increased to 25 meters. The explosion delay of Flameshards has been decreased to 1 second. HellfireThis spell s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost. This spell now has a cool-down time of 2 seconds. The damage and Ignite Attack Strength of this spell have been increased substantially. The range of Hellfire has been decreased to 25 meters. The targeting of this spell has been fixed. Spectral BoltThe rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased. The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second. The cooldown of Spectral Bolt has been decreased to 1 second. The base Phase Attack Strength of this spell has been increased by 25%. Spectral LashThe damage of this spell has been increased by 35%. Spectral Lash MasteryThe damage of the explosion caused by this spell has been doubled. The rank bonus of this spell is now applied to the explosion effect properly. Lightning FieldThe damage of the Lightning Field has been increased substantially. The power cost of this skill has been decreased. This spell now has a cool-down time of 2 seconds. The rank bonus tooltip now properly displays a 15% instead increase in radius. The splash damage of the initial effect has been increased by an additional 17%. TempestThe casting time, power cost, and cool-down of Tempest have been decreased. The base damage of Tempest has been decreased. The strike frequency bonus per rank of Tempest has been decreased to 10% per rank. Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters. The rank bonus of this spell now properly increases the frequency of lightning strikes. Arc LegionThe rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%. The range of this spell has been fixed at 18 meters. The damage of this spell has been increased. DemonspineThe rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank. The power cost of this spell has been decreased. The damage of this skill has been increased. The base Stun Attack Strength of Demonspine has been increased by 20%. BoneshardsThe rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank. The damage of this spell has been increased by 60%. The cooldown of this skill has been decreased to 6 seconds. The base Stun Attack Strength of Boneshards has been increased by 25%. The power cost of this skill has been increased. SkullsplitterThe rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank. Skullsplitter now explodes into a significantly more predictable nova pattern. The power cost and cool-down of this spell have been slightly decreased. Venomous SpiritThe damage of this spell has been increased and the power cost has been decreased. The Fear Attack Strength of this spell now scales properly with the caster s level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration. The travel speed of the Venomous Spirit has been increased significantly. Venom ArmorSeveral bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed. The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target. The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10. SwarmThe rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%. The cool-down of this spell is now fixed at 6 seconds. The power cost of this spell has been decreased significantly. Templar Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras. Aura of PowerThe power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.AoP Rank10で以前の94%程度、つまり弱体化。 Blademaster Call of the ChosenThe Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster s level.Taunt/Fearスキルの強さが、キャラレベルに合うようにで調整された。 Guardian Aura of RenewalThe initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.以前と比べて、Rank1は弱体化、Rank10は強化。 Aura of DefenseThe armor bonus granted by Aura of Defense has been decreased.AoD弱体化(以前の半分くらい)。 Aura of SalvationThe initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.AoRと同じ。 Grand AuraThis skill now provides an equal percentage increase to the Guardian s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.20/30/40/50/60 - 12/24/36/48/60 ChallengeThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Tauntの強さのベースが、キャラレベルに見合った強さになった。 DenounceThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Challengeと同じ。 Quests Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy. Items Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items. Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes. All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same. The Stun Defense granted by the Gyro Stabilizer has been increased. Health and Power injectors now show up in high level stations. Fire Extinguishers now give the appropriate Ignite Defense. Monsters Monsters with the Infested ability have had their damage reduced. Crafting The limit on number of times an item can be upgraded has been raised to 10. Upgrading an item takes 50% less resources. A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items. The number of Nanoshards required to upgrade an item increases each time the same item is upgraded. Fixes The mini-game now has a timer. This is partly a fix for characters at level 50 who have finished all the quests and get the quest icon and therefore cannot finish it. Fixed a bug where characters would not save when they killed 65,534 monsters in one session. Grappler no longer changes a character’s position in PvP. Fixed a rare bug where equipping the Cleanser and a shield can delete the shield. Fixed a rare bug where Templar could equip both the Cleanser and a shield. --- Special Subscriber Features Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas. Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London. Quests A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge. The Caste Caves These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus – has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master’s caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas. Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues. Moloch’s Lair A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron. Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge. The Wild The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them. The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy. Items There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them. 13 new base weapon types divided amongst the Templar, Cabalist, and Hunters. Each faction also has two all-new Helmet types. Environments Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside. Monsters The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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【Tags Kurage-P Miku tB tT O】 Original Music title おわりのはじまり English music title The Beginning of the End Romaji music title Owari no Hajimari Music Lyrics written, Voice edited by くらげP (Kurage-P) Music arranged by くらげP (Kurage-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): In the evening, I have a run-in with tedium Sometimes, the crowd swallows me up Yesterday, today, my senses are dim Well... Tenderness, adoration, belovedness; When I saw they came in the same measure as loneliness, That was the beginning of the end to my first love So... Farewell, farewell, I have to tell it to you now Farewell, farewell; we'll come face-to-face with our tears And when I let go of my last finger from yours, I'll say my farewell to you... In the morning, the rain was coming and going, And I lazily watched the clouds go by Soon the rain ended, and I headed for the station Our connections, our wants, our laughing together; When I went back to my regular self, That was the beginning of the end for you and I So... Farewell, farewell, though there's so much being left behind Farewell, farewell; I won't wipe away my streaming tears If where we're headed at this rate is so unclear, I'll say my farewell to you... In just 15 minutes, The train will be here, To go somewhere far away... Farewell, farewell, I see you off as you grow small Farewell, farewell; and I suppose I'll have to start walking soon In some tomorrow yet to come, I hope we'll meet each other with smiles, So I said my farewell to you... Romaji lyrics (transliterated by vgboy / vgperson): Yuugure tsuredzure surechigatte Hitogomi tokidoki nomikomare Kinou kyou moumou to shita ishiki Sou da Yasashisa aishisa koishisa wa Samishisa to onajisa kidzuitara Hitotsu no koi no owari no hajimari Saa Sayonara, sayonara. Ima kimi ni chanto tsutaeyou Sayonara, sayonara. Naki kao mo chanto miseaou Tsunaida yubisaki saigo no ippon hodoketara Kimi to sayonara o shiyou Asa wa barabara ame ga futte Boku mo utouto kumo nagaretetta Yagate ame yameba eki made mukau Tsunagari hoshigari waraiai Shouki ni modotte shimatta toki Boku to kimi no owari no hajimari Saa Sayonara, sayonara. Yarinokoshita koto mo aru kedo Sayonara, sayonara. Koboreru namida wa nuguenai Kono mama futari ga aimai ni natte shimau nara Kimi to sayonara o shiyou Ato juu-go-bun de Densha wa touchaku suru yo Wakare no basho e Sayonara, sayonara. Chiisa na senaka o miokutte Sayonara, sayonara. Sorosoro boku mo arukidasu yo Itsuka no ashita ni waratte mata deaitai kara Kimi to sayonara o shita yo [Kurage-P, KurageP]
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Blogs on ヴィタリ・コワリョフ #blogsearch2 レパートリー 作曲家名(全角フルネーム)に置き換えてください [部分編集] 作曲家名(全角フルネーム)に置き換えてください 作品名(全角)に置き換えてください役名(全角)に置き換えてください Last Update 2012/09/10 20 37ページ先頭へ
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Challenge Required Level 5 Prerequisits - Skill Type Active Power Cost 52.6~21.0 / Lv50 Skill Groups Taunt Requires - Range Holy Aura Radius - 10.0~16.0m Rate of Use 3.0sec Duration 4.0~10.0sec Description Decrying their very presence in the realm of mankind, the Guadian draws enemies within the Holy Aura into melee range. 人間の世界での彼らの存在意義を貶すことで、ガーディアンは聖なるオーラに侵入してきた敵を引き付ける。 This skill s range is 10.0 meters このスキルの効果範囲は10.0m。 Rate of Use every 3.0 seconds 再使用が可能になるまでの時間は3秒。 Notes 成功率が摩訶不思議なスキル。 高確率でTauntが効くのはゾンビくらいでしょうか。 効く時は効くし、効かない時は延々と効かない、本当に不思議スキル。 小さい幼虫など地面を這っている敵の視認用や、空中の敵を引き付ける時などに使うと便利。 地味にGrand Auraで10m→16mになります。 Skill Level 1 2 3 4 5 6 7 Duration(sec) 4 5 6 7 8 9 10 Power Cost / Lv50 52.6 47.3 42.1 36.8 31.6 26.3 21.0 TC Patch2.0 Build3 - - - - - - - Denounce Required Level 15 Prerequisits Challenge Lv3 Skill Type Active Power Cost 78.9~55.2 / Lv50 Skill Groups Taunt Requires - Range 30.0m Rate of Use 10.0sec TC Patch2.0 Build3 5.0sec Duration ?sec Description The Guardian condemns a single demon, diminishing its armor by 25%. This causes the targeted enemy to attack! 悪魔を侮辱しアーマー値を25%減少させる。これで侮辱された敵は君を攻撃してくる。 This skill s range is 30.0 meters このスキルの効果範囲は30.0m。 Rate of Use every 10.0 seconds 再使用が可能になるまでの時間は10秒。 Notes 成功率はChallengeより高く距離も2倍程度あります。 なぜか敵がいなくても使用可能で、単体の敵のみという悲しいお知らせです。 対象が単体なので、Targetしておかないと一番近くの敵(後ろとか)にかかったりします。 Taunt時間は10秒程度で、Armor減少は20秒くらいな感じで、効果時間は別々の計算のようです。 あらためて成功率100%でいいのでは?と思うスキル。主に対ボス用です。 Skill Level 1 2 3 4 5 6 7 8 9 10 Taunt Str 0 25 50 75 100 125 150 175 200 225 Power Cost / Lv50 78.9 76.3 73.6 71.0 68.4 65.8 63.1 60.5 57.9 55.2 Heavenly Condemnation Required Level 20 Prerequisits Denounce Lv2 Skill Type Passive Power Cost - Skill Groups Taunt Requires - Range - Rate of Use - Duration - Description When Denouncing a demon, the fervor of the Guardian s words strikes at the very core of the monster s being, weakning its defenses. ガーディアンが悪魔を侮辱した時、その言葉が悪魔の逆鱗に触れれば、悪魔の防御力をさらに弱めることになる。 Notes Provokeを取る為に仕方なく取るスキル。 Skill Level 1 2 3 4 5 6 7 Armor(%) -5 -10 -15 -20 -25 -30 -35 Provake Required Level 25 Prerequisits Heavenly Condemnation Lv1 Skill Type Passive Power Cost - Skill Groups Taunt Requires - Range - Rate of Use - Duration - Description The Challenge of the Guardian is more effective against intelligent demons which could otherwise ignore the call. Challengeの効果が増せば、これまで侮辱を無視できた知的な悪魔に対しても有効になる。 Notes レベル1→5→10で体感的にも変化を感じ取ることは出来ますが、劇的な変化はないので夢を見ないほうがいいです。 相変わらず成功率は糞です。レベル1で1000でもいいと思います。 Skill Level 1 2 3 4 5 6 7 8 9 10 Taunt Str / Lv50 433 520 606 693 780 866 953 1040 1126 1213 TC Patch2.0 Build2 25% 50% 75% 100% 125% 150% 175% 200% 225% 250%
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Rogue Stalker Job Type 3-2 Changes At Rogue Guild Number of Skills 21 Total Skill Points 96 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +6 +3 +7 +5 +3 +5 Overview Job Change Guide Builds Class DataSkills Job Bonuses External Links Overview Stalkers can now become Shadow Chasers in Renewal. They use body paints and other means to detect cloaked enemies, become totally invisible, and even de-buff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face. Job Change Guide See Shadow Chaser Job Change Guide for detailed information. Changing into a Shadow Chaser from a Rogue or Stalker requires the player to complete a treasure hunt across the three nations of the rune midgard continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. The journey begins in the Rogue Guild at Pharos Lighthouse! Builds Class Data Skills See Rogue Skills or Stalker Skills for 2nd class Skills. Skill Description Levels Type Bloody Lust× Paint a swirling red circle (?x? area) on the ground that casts Provoke× lvl10 onto targets that enter it's range. 3 Active Body Painting× Spray paint around you (5x5 area) that reveals hidden targets and has the chance to Blind× enemies. Enemies revealed by the skill has their ASPD× decreased. 5 Active Chaos Panic× Paint a swirling madness (5x5 area) on the ground that casts Chaos× onto targets in it's range. 3 Active Deadly Infection× Transfers abnormal status effect inflicting the caster onto other enemies by receiving or dealing damage. 5 Active Dimensional Door× Paint a gateway (1x1 area) on the ground that teleports players onto a random cell on the same map. 3 Active Divest Accessory× Divests the target of their two accessories for the duration of the skill. Decreases LUK×, DEX×, INT× by 20% for monsters. 5 Active Fatal Manace× Snatch× enemy and surrounding enemies for 200%, 300%, 400%, 500%, 600% damage. Decreased HIT× rate. Enemies not hit will not teleport. 5 Offensive Feint Bomb× Paint a bomb to explode shortly after (5x5 area) and Back Slide× 3, 6, 9 cells. DEX increases damage. 3 Offensive Invisibility× Turn invisible, allowing you to attack while hidden. Cannot use skills or items. Consumes SP× until 0. 5 Active Maelstrom× Paint a swirling circle (5x5 area) on the ground that absorbs ground-targeted magic spells. 3 Active Manhole× Paint a swirling hole (3x3 area) on the ground that traps enemies. Trapped enemies cannot attack, or be attacked. 3 Active Masquerade-Enervation× Decreases the target's ATK× by 30%, 40%, 50%, and to lose all Spirit Spheres. 3 Active Masquerade-Groomy× Decreases the target's ASPD rate, HIT rate, and movement speed. 3 Active Masquerade-Ignorance× Drains the target's SP by 100, 200, 300. Cannot cast skills or spells for the duration of the skill. 3 Active Masquerade-Laziness× Decreases the target's movement speed FLEE× rate by 10%, 20%, 30%. Target consumes additional SP when using skills. 3 Active Masquerade-Unlucky× Decreases the target's CRIT Perfect Dodge× rate by 10, 20, 30. Target consumes additional Zeny× when using skills. 3 Active Masquerade-Weakness× Decreases the target's Max HP× by 10%, 20%, 30%. Strips the target of their Weapon× Shield× for the skill's duration. 3 Active Reproduce× Allows the caster to copy any damage-dealing skill for their own use. Skill requirements still apply. 10 Active Shadow Formation× Turn into the shadow of the target. Any damage you receive is transfered to the target. Cannot use skills or items for the duration. 5 Active Shadow Spell× Allows the caster to auto-spell 1st-and-2nd class magic spells when performing melee attacks. 10 Active Triangle Shot× Consume three arrows to attack a target three times at once. AGI× increases damage. 10 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 STR 2 5 31 32 44 45 AGI 8 17 49 VIT 19 20 25 29 33 42 43 INT 10 13 21 37 38 DEX 9 22 48 LUK 1 7 14 26 34 External Links - Rogue ・ Stalker ・ Shadow Chaser Rogue ・ Stalker ・ Shadow Chaser 2nd ClassSkills Back Stab× ・ Close Confine× ・ Divest Armor× ・ Divest Helm× ・ Divest Shield× ・ Divest Weapon× ・ Double Strafe× ・ Gank× ・ Haggle× ・ Intimidate× ・ Mug× ・ Piece× ・ Remove Trap× ・ Remover× ・ Scribble× ・ Sightless Mind× ・ Slyness× ・ Snatch× ・ Stalk× ・ Sword Mastery× ・ Vulture s Eye× TranscendentSkills Counter Instinct× ・ Full Divestment× ・ Preserve× ・ Steal Backpack× ・ Stealth× 3rd ClassSkills Bloody Lust× ・ Body Painting× ・ Chaos Panic× ・ Deadly Infection× ・ Dimensional Door× ・ Divest Accessory× ・ Fatal Manace× ・ Feint Bomb× ・ Invisibility× ・ Maelstrom× ・ Manhole× ・ Masquerade-Enervation× ・ Masquerade-Groomy× ・ Masquerade-Ignorance× ・ Masquerade-Laziness× ・ Masquerade-Unlucky× ・ Masquerade-Weakness× ・ Reproduce× ・ Shadow Formation× ・ Shadow Spell× ・ Triangle Shot× Quests Rogue Job Change Guide ・ Rogue Skill Quest ・ Rebirth Walkthrough ・ Shadow Chaser Job Change Guide Weapons× Bow× ・ Dagger× ・ One Handed Sword× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Shadow Chaser | Classes | Rogue | Stalker
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http //www.richiekotzen.com/ http //www.myspace.com/richiekotzen member WILSON HAWK, ex-MR. BIG, ex-POISON MusicPeace Sign Change DVDLive in Japan 2015 ( WOWOW ) Live In Rio, Brazil September 29th 2007 SMITH/KOTZEN / Smith/Kotzen ( 2021.3 ) V.A. japan tribute / SIAM SHADE Tribute ( 2010.10 ) POISON / The Best of POISON 20 Years Of Rock ( 2006年4月3日 ) Music Peace Sign September 9th 2009 ( HD ) 1. My Messiah / 2. Paying Dues / 3. Best Of Times / 4. Lie To Me / 5. Peace Sign / 6. We re All Famous / 7. You Got Me / 8. Long Way From Home / 9. Catch Up To Me / 10. Your Entertainer / 11. Larger Than Life / 12.Holding On Change March 19th 2003 1. Forever One / 2. Get A Life / 3. Change / 4. Don t Ask / 5. Deeper ( Into You ) / 6. High / 7. Am I Dreamin / 8. Shine [ acoustic version ] / 9. Good For Me / 10. Fast Money Fast Cars / 11. Unity [ Jazz Bee Bop Instrumental ] / 12. Out Take [ japan bonus track ] Pat Torpey drums ( #6, #12 )、Billy Sheehan bass ( #12 )、Charlie Sarti ( #10 ) produced by Richie Kotzen DVD Live in Japan 2015 ( WOWOW ) 【 D/W 】[ N ] Live @ Akasaka Blitz, Tokyo Feb. 2, 2015 War PaintLove Is BlindBad Situation CannibalsWalk With MeFear Doing What The Devil Says To DoPeace SignHelp Me RememberFooled AgainYou Can’t Save Me http //www.wowow.co.jp/pg_info/detail/106645/ Live In Rio, Brazil September 29th 2007 1. Go Faster / 2. Losin My Mind / 3. A Love Divine / 4. Fooled Again / 5. Faith / 6. So Cold / 7. Until You Suffer Some ( Fire And Ice ) / 8. Don t Ask / 9. Change / 10. High / 11. Remember / 12. Shapes Of Things / 13. You Can t Save Me / 14. Doin What The Devil Says To Do
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Wikipedia / google検索 / 2chスレ過去ログ / Youtube検索 / 予告篇あり:ブコウスキー:オールドパンク(OLD PUNK) BORN INTO THIS ⇒ シネフィル・イマジカ09年3月番組放送予定表あり/ BUKOWSKI BORN INTO THIS / 検索:チャールズ・ブコウスキー ■ 酔いどれ詩人になるまえに 作家チャールズ・ブコウスキー / goo映画「酔いどれ詩人になるまえに」 ・シネフィル・イマジカ09年3月放送予定表 Youtubeへ直行 .
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Guardian skills [部分編集] スキル全般についての注意事項 消費Powerは、キャラクターレベルの上昇に伴って僅かずつ上がっていく。(消費Power計算機はこちら) スキルレベルの上昇が直接的に威力の上昇に繋がらない場合も多いので、スキルレベルが上がると何が強化されるのかに気をつけること。 スキルの一部には、特定の装備を必要とするものがある。各スキルの詳細欄を参照の事。 ガーディアンスキルについての注意事項 オーラ系スキルは1度に1つしか展開できない。 シールド系スキルのダメージ及び状態異常攻撃力は、装備中の盾に依存する。ゲーム内で盾の詳細プロパティを見ると書いてある。 [部分編集] Aura Prayer Taunt Shield Swordmanship その他 Aura of Renewal Prayer of Healing Challenge Shield Bash Sword of Reckoning Spiritual Strength Aura of Power Prayer of Retribution Denounce Shield Turn Hamper Anchor Aura of Defense Great Defender Heavenly Condemnation Shield Charge Heven s Arc Aura of Salvation Provoke Shield Master Aura of Thorns Stampede Aura of Defrection Shield of Faith Aura of Vengenance Shield Wall Grand Aura 上へ▲ Aura [部分編集] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (aura_of_Renewal.gif) Aura of Renewal オーラ範囲内の敵の数に応じて、ヘルス回復量が上昇する。最大8体の敵までカウントされる。回復量の基本値はキャラクターの最大ヘルス量に依存する。 + 詳細 取得条件:Lv1 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし 備考:表内Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1の時の回復量は、最大Health*0.105 (近似値) 参考:最大Health1430前後、スキルレベル10で、約600/min/mobとなる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv1 - - - - Lv9 Lv13 Lv18 ? ? 回復量/min/mob +0% +33% +66% +100% +133% +166% +200% +233% +266% +300% [部分編集] Aura of Power オーラ範囲内の敵の数に応じて、パワー回復量が上昇する。最大8体の敵までカウントされる。回復量の基本値はキャラクターの最大Power値に依存する。 + 詳細 取得条件:Lv5 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし 備考:表内Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1の時の回復量は、最大Power*0.6 (近似値)。 参考:最大Power250前後、スキルレベル10で、約600/min/mobとなる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv5 ? ? ? ? ? ? ? ? ? 回復量/min/mob +0% +33% +66% +100% +133% +166% +200% +233% +266% +300% [部分編集] Aura of Defense オーラ範囲内の敵の数に応じて、アーマー値が上昇する。最大8体の敵までカウントされる。 + 詳細 取得条件:Lv10 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv10 Lv11 Lv12 Lv14 Lv17 Lv20 Lv24 ? Lv35 ? アーマー上昇値/mob +3% +4% +5% +6% +7% +8% +9% +10% +11% +12% [部分編集] Aura of Salvation オーラ範囲内の敵の数に応じて、全状態異常耐性が上昇する。最大8体の敵までカウントされる。上昇値の基本値はキャラクターレベルに依存する。 + 詳細 取得条件:Lv15 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし 備考:表内Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1の時の上昇値は、8.75+(CharLv*2.25) (小数点切り上げ)。 参考:キャラLv50、スキルLv10で488/mobとなる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv15 ? ? ? ? ? ? ? ? ? 耐性上昇値/mob +0% +33% +66% +100% +133% +166% +200% +233% +266% +300% [部分編集] Aura of Thorns オーラ範囲内の敵の数に応じて、反撃ダメージが上昇する。反撃ダメージ(Thorns Damage)のつく装備を持って無い場合には、反撃ダメージ自体がそもそも発生しないので注意。 + 詳細 取得条件:Lv15 装備条件:Thorns効果のついた防具 スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv15 ? ? ? ? ? ? ? ? ? 増加反撃ダメージ 20% 23% 26% 29% 32% 35% 38% 41% 44% 47% [部分編集] Aura of Deflection オーラ内に進入してくる遠距離攻撃を、一定確率で破壊する。破壊確率はスキルレベルに依存する。 + 詳細 取得条件:Lv20 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし 備考:Shockerのショックボールや、巨人の鉄球など、飛んでくるものに効果を発揮します。 備考:Soul Reaperのビームなどには効きません。 Skillレベル 1 2 3 4 取得可能レベル Lv20 ? ? ? 破壊確率 30% 45% 60% 75% [部分編集] Aura of Vengeance オーラ内に進入してくる遠距離攻撃を、一定確率で跳ね返す。跳ね返す確率はスキルレベルに依存する。 + 詳細 取得条件:Lv30, Aura of Deflection Lv3 装備条件:なし スキルタイプ:オーラ スキルグループ:Aura PowerCost:なし 備考:Shockerのショックボールや、巨人の鉄球など、飛んでくるものに効果を発揮します。 備考:Soul Reaperのビームなどには効きません。 Skillレベル 1 2 3 4 取得可能レベル Lv30 ? ? ? 跳ね返す確率 20% 30% 40% 50% [部分編集] Grand Aura オーラの範囲が拡大する。 + 詳細 取得条件:Lv30 装備条件:なし スキルタイプ:パッシブ スキルグループ:Aura Skillレベル 1 2 3 4 5 取得可能レベル Lv30 ? ? ? ? オーラ範囲拡大 12% 24% 36% 48% 60% 上へ▲ Prayer [部分編集] Prayer of Healing 自分と、範囲内の味方のヘルスを回復する。回復量は最大ヘルスの25%で一定で、スキルレベルがあがると再使用時間が短縮される。 + 詳細 取得条件:Lv10 装備条件:なし スキルタイプ:アクティブ スキルグループ:prayer PowerCost:40.0 範囲:オーラに順ずる 再使用時間:12秒~ Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv10 Lv11 - Lv14 ? ? ? ? ? ? 再使用時間 12秒 10秒 8.6秒 7.5秒 6.7秒 6.0秒 5.5秒 5.0秒 4.6秒 4.3秒 [部分編集] Prayer of Retribution 周囲にSpactral属性の衝撃波を出し、わずかなダメージを与えると共に敵をフェイズ化させる。この衝撃波によるPhase Attack Strengthの基本値はキャラクターレベルに依存する。 + 詳細 取得条件:Lv20, Prayer of Healing Lv3 装備条件:なし スキルタイプ:アクティブ スキルグループ:Prayer PowerCost:25.0 範囲:オーラに順ずる 再使用時間:10.0秒 備考:表内Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1でのPhase Attack Strengthは、80+(CharLv*20)。 参考:キャラLv50、スキルLv10で3,510となる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv20 ? ? ? ? ? ? ? ? Lv45 Phase Attack Strength +0% +25% +50% +75% +100% +125% +150% +175% +200% +225% [部分編集] Great Defender 自分とパーティメンバー全員の体が巨大化し、20秒間、アーマー値とヘルス回復量が増大する。ヘルス回復量は、自分の最大ヘルス量に依存する。 + 詳細 取得条件:Lv30, Prayer of Retribution Lv3 装備条件:なし スキルタイプ:アクティブ スキルグループ:なし PowerCost:50.0 範囲:パーティメンバー全員 再使用時間:180.0秒 持続時間:20.0秒 備考:ヘルス回復量のスキルLv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:ヘルス回復量のスキルLv1の時の数値は、最大Health*1.17 (近似値) 参考:最大ヘルス1,830前後、スキルレベル7で、脅威の回復スピード6,000/min (=100/sec)を叩き出す。 Skillレベル 1 2 3 4 5 6 7 取得可能レベル Lv30 増加アーマー値 +100% +130% +160% +190% +220% +250% +280% 増加ヘルス回復量 +0% +30% +60% +90% +120% +150% +180% 上へ▲ Taunt [部分編集] Challenge 範囲内の敵を挑発して注意を引き付け、自分の元に集める。スキルレベルが上がると、効果時間が延長される。また基本Taunt Attack Strengthはキャラクターレベルに依存する。 + 詳細 取得条件:Lv1 装備条件:なし スキルタイプ:アクティブ スキルグループ:Taunt PowerCost:20.0 範囲:10.0m 再使用時間:3.0秒 持続時間:4.0秒~ Skillレベル 1 2 3 4 5 6 7 取得可能レベル Lv1 ? ? ? ? ? ? 効果時間 4.0秒 5.0秒 6.0秒 7.0秒 8.0秒 9.0秒 10.0秒 [部分編集] Denounce 敵単体を挑発し、自分に対して攻撃を仕掛けさせると共に敵のアーマーを25%減少させる。スキルレベルが上がると、スキルの成功率が上昇する。また基本Taunt Attack Strengthはキャラクターレベルに依存する。 + 詳細 取得条件:Lv15, Challenge Lv3 装備条件:なし スキルタイプ:アクティブ スキルグループ:Taunt PowerCost:30.0 範囲:30.0m 再使用時間:10.0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv15 ? ? ? ? ? ? ? ? ? Taunt Strength +0% +25% +50% +75% +100% +125% +150% +175% +200% +225% [部分編集] Heavenly Condemnation Denounceスキル成功時に、敵のアーマー値をさらに減少させる。スキルレベルが上がると、敵アーマー値減少率がさらに上がる。 + 詳細 取得条件:Lv20, Denounce Lv2 装備条件:なし スキルタイプ:パッシブ スキルグループ:Taunt Skillレベル 1 2 3 4 5 6 7 取得可能レベル Lv20 ? ? ? ? ? ? 敵アーマー値減少(追加) 5% 10% 15% 20% 25% 30% 35% [部分編集] Provoke Challengeスキルの成功率を上げる。習得以後、Challengeスキル使用時に参照されるTauntAttackStrengthは、このスキルの値となる。基本Taunt Attack Strengthはキャラクターレベルに依存する。 + 詳細 取得条件:Lv25, Heavenly Condemnation Lv1 装備条件:なし スキルタイプ:パッシブ スキルグループ:Taunt 備考:このスキルのレベル1時点における数値が、Provoke無しのChallengeスキルの数値よりどれほど大きいのかは不明。 備考:Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv25 ? ? ? ? ? ? ? ? ? Taunt Strength +0% +20% +40% +60% +80% +100% +120% +140% +160% +180% 上へ▲ Shield [部分編集] Shield Bash 敵単体を盾で攻撃し、スタンかフェイズ、もしくはその両方の状態にさせる(盾の種類に依存)。ダメージも盾に依存する。スキルレベルが上がると、状態異常のAttack Strengthが上がる。 + 詳細 取得条件:Lv1 装備条件:盾 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:10.0 範囲:2m 再使用時間:なし(連発可能) Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv1 ? ? ? ? ? ? ? ? ? 状態異常Attack Strength +0% +30% +60% +90% +120% +150% +180% +210% +240% +270% [部分編集] Shield Turn 盾をぐるりと回し、周囲の敵全てを盾で攻撃する。スキルレベルが上がると、状態異常のAttack Strengthが上がる。 + 詳細 取得条件:Lv10, Shield Bash Lv3 装備条件:盾 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:30.0 範囲:2m 再使用時間:8.0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv10 Lv11 Lv12 Lv14 Lv17 Lv20 Lv24 ? ? ? 状態異常Attack Strength +90% +120% +150% +180% +210% +240% +270% +300% +330% +360% [部分編集] Shield Charge 敵の元に瞬間移動して盾で攻撃する。この攻撃によるStun Attack Strengthは+200%の効果を得る。間に障害物がある場合は飛べない。また、スキルレベルが上がると、再使用時間が短縮される。 + 詳細 取得条件:Lv20, Shield Turn Lv3 装備条件:盾 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:30.0 範囲:22m 再使用時間:15.0秒~ Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv20 ? ? ? ? ? ? ? ? ? 再使用時間 15.0秒 12.7秒 11.0秒 9.7秒 8.7秒 7.8秒 7.2秒 6.6秒 6.1秒 5.7秒 [部分編集] Shield Master 盾攻撃による状態異常の効果時間を延長させると共に、ダメージも増大させる。 + 詳細 取得条件:Lv25, Shield Charge Lv2 装備条件:盾 スキルタイプ:パッシブ スキルグループ:Shield Skillレベル 1 2 3 4 5 6 7 取得可能レベル Lv25 Lv28 Lv31 Lv34 Lv37 Lv43 ? 状態異常時間延長 +25% +50% +75% +100% +125% +150% +175% ダメージ +12% +24% +36% +48% +60% +72% +84% [部分編集] Stampede 15m前方まで直進し、間にいる全ての敵に盾で攻撃する。スキルレベルが上がると、状態異常のAttakck Strengthが上がる。 + 詳細 取得条件:Lv30, Shield Charge Lv2 装備条件:盾 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:35.0 範囲:15m 再使用時間:8.0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv30 ? ? ? ? ? ? ? ? ? 状態異常Attack Strength +0% +30% +60% +90% +120% +150% +180% +210% +240% +270% [部分編集] Shield of Faith 自分のシールド値を一時的に増大させる。上昇するシールドの基本値はキャラクターレベルに依存する。スキルレベルが上がると、シールド値がさらに上がると共に効果時間が延長される。 + 詳細 取得条件:Lv5 装備条件:なし スキルタイプ:アクティブ スキルグループ:なし PowerCost:32.0 再使用時間:40.0秒 持続時間:13.0秒~ 備考:Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1時点の数値は、キャラLv9までは40+(CharLv*10)のように10ずつ増加し、Lv10で16増加し、Lv11以降は17ずつ増加していく。 備考:よってキャラLv11以降の式は 146+((CharLv-10)*17) 参考:キャラLv50、スキルLv10で、2,684となる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv5 ? ? ? ? ? ? ? ? ? シールド値 +0% +25% +50% +75% +100% +125% +150% +175% +200% +225% 効果時間 13.0秒 14.0秒 15.0秒 16.0秒 17.0秒 18.0秒 19.0秒 20.0秒 21.0秒 22.0秒 [部分編集] Shield Wall 自分のシールド値が爆発的に増大する。ただし、動いたり攻撃したりすると解除される。増加シールド値の基本値は、キャラクターレベルに依存する。 + 詳細 取得条件:Lv25, Shield of Faith Lv2 装備条件:なし スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:40.0 再使用時間:15.0秒 備考:Lv2以降の数値は、Lv1時の数値を基準とした増加ぶんのパーセンテージ。 備考:スキルLv1時点の数値は、キャラLv9までは200+(CharLv*50)のように50ずつ増加し、Lv10で80増加し、Lv11以降は85ずつ増加していく。 備考:よってキャラLv11以降の式は 730+((CharLv-10)*85) 参考:キャラLv50、スキルLv10で11,564となる。 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv25 ? ? ? ? ? ? ? ? ? シールド値 +0% +20% +40% +60% +80% +100% +120% +140% +160% +180% 上へ▲ Swordmanship [部分編集] Sword of Reckoning 剣で敵単体に強力な一撃を加える。 + 詳細 取得条件:Lv1 装備条件:剣 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:20.0 範囲:敵1体 再使用時間:0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv1 ? ? ? ? ? ? ? ? ? ダメージ +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% [部分編集] Hamper 剣で敵単体を攻撃し、ターゲットの移動速度と防御力を下げる。 + 詳細 取得条件:Lv10, Sword of Reckoning Lv2 装備条件:剣 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:22.0 範囲:敵1体 再使用時間:0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv10 ? ? ? ? ? ? ? ? ? 敵の移動速度 -25% -30% -35% -40% -45% -50% -55% -60% -65% -70% 敵のアーマー値 -20% -23% -26% -29% -32% -35% -38% -41% -44% -47% [部分編集] Heven s Arc 高くジャンプして剣で切りつけ、空中にいる敵単体に強力な一撃を加える。 + 詳細 取得条件:Lv25 装備条件:剣 スキルタイプ:アクティブ スキルグループ:Swordmanship PowerCost:10.0 範囲:敵1体 再使用時間:0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv25 ? ? ? ? ? ? ? ? ? ダメージ +100% +120% +140% +160% +180% +200% +220% +240% +260% +280% 上へ▲ その他 [部分編集] Spiritual Strength 装備のStrength要求値を下げる。 + 詳細 取得条件:Lv15 装備条件:なし スキルタイプ:パッシブ スキルグループ:なし Skillレベル 1 2 3 4 5 6 7 取得可能レベル Lv15 Lv18 Lv21 Lv24 Lv27 Lv30 Lv40 Strength要求値 -12 -24 -36 -48 -60 -72 -84 [部分編集] Anchor 移動を捨て攻撃に集中することで攻撃力を上げる。移動すると解除される。 + 詳細 取得条件:Lv5 装備条件:なし スキルタイプ:スタンス スキルグループ:Shield PowerCost:40.0 再使用時間:6.0秒 Skillレベル 1 2 3 4 5 6 7 8 9 10 取得可能レベル Lv5 Lv6 Lv7 Lv9 Lv12 Lv16 Lv21 Lv27 ? ? ダメージ +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% 上へ▲ f
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skl_trade|Trade skl_trade_desc|Every level of this skill reduces your trade penalty by 5%%. (Party skill) skl_leadership|Leadership skl_leadership_desc|Every point increases maximum number of troops you can command by 5, and every leader point reduces troop wages by 5%%. (Party/Leader skill) skl_prisoner_management|Prisoner Management skl_prisoner_management_desc|Every level of this skill increases maximum number of prisoners by 10 and reduces imprisoned Lord escape chances by 2%%. Lords have a chance to escape captivity each week 30%% held in the party, 15%% held in castle/town, 5%% held in a castle/town with prison tower. (Leader skill) skl_entertain|Entertainment skl_entertain_desc|Every day that you rest, each hero with this skill increases the morale of the party. It also helps you while begging or performing. Drive it past 10, you could become the next bardic sensation! (Personal skill). skl_reserved_5|Reserved Skill 2 skl_reserved_5_desc|This is a reserved skill. skl_reserved_6|Reserved Skill 3 skl_reserved_6_desc|This is a reserved skill. skl_reserved_7|Reserved Skill 4 skl_reserved_7_desc|This is a reserved skill. skl_persuasion|Persuasion skl_persuasion_desc|This skill helps you make other people accept your point of view. Increases ability to negotiate surrender in sieges. Each rank increases number of troops recruited from villages by 1 and reduces the commission of each recruited villager by 1 silver stag. Increases amount of supplies you convince villagers to hand over by 3%%. (Personal skill) skl_engineer|Engineer skl_engineer_desc|This skill allows you to construct siege equipment and fief improvements more efficiently. (Party skill) skl_first_aid|First Aid skl_first_aid_desc|Heroes regain 5%% per skill level of hit-points lost during mission. (Party skill) skl_surgery|Surgery skl_surgery_desc|Each point to this skill gives a 4%% chance that a mortally struck party member will be wounded rather than killed. (Party skill) skl_wound_treatment|Wound Treatment skl_wound_treatment_desc|Party healing speed is increased by 20%% per level of this skill. Additionally, each point increases the chance that deep wounds will heal better by 5%%. (Party skill) skl_inventory_management|Inventory Management skl_inventory_management_desc|Increases inventory capacity by +6 per skill level. (Leader skill) skl_spotting|Spotting skl_spotting_desc|Party seeing range is increased by 10%% per skill level. (Party skill) skl_pathfinding|Path-finding skl_pathfinding_desc|Party map speed is increased by 3%% per skill level. (Party skill) skl_tactics|Tactics skl_tactics_desc|Every two levels of this skill increases starting battle advantage by 1. (Party skill) skl_tracking|Tracking skl_tracking_desc|Tracks become more informative. (Party skill) skl_trainer|Trainer skl_trainer_desc|Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as {0,4,10,16,23,30,38,46,55,65,80}. (Personal skill) skl_navigating|Navigation skl_navigating_desc|Every level of this skill increases movement speed of your ship by 3%%. Provides benefits in naval combat. (Party skill) skl_sailing_master|Sailing Master skl_sailing_master_desc|Every point increases the maximum number of ships you can command. (Leader skill) skl_reserved_21|Reserved Skill 7 skl_reserved_21_desc|This is a reserved skill. skl_foraging|Foraging skl_foraging_desc|Allows the party to forage for 5 food per skill level (camp, siege, raiding) and increase foraging range. (Party skill) skl_looting|Looting skl_looting_desc|This skill increases the amount of loot obtained by 10%% per skill level. (Party skill) skl_horse_archery|Horse Archery skl_horse_archery_desc|Reduces damage and accuracy penalties for archery and throwing from horseback. Max level 8 (Personal skill) skl_riding|Riding skl_riding_desc|Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill) skl_athletics|Athletics skl_athletics_desc|Improves your running speed. If you use heavy armour, you will be slower. Max Level 10 (Personal skill) skl_shield|Shield skl_shield_desc|Reduces damage to shields (by 8%% per skill level) and improves shield speed and coverage. (Personal skill) skl_weapon_master|Weapon Mastery skl_weapon_master_desc|Makes it easier to learn weapon proficiencies and increases the proficiency limits. Limits go as 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. Also dictates the speed at which your weapon could break (Personal skill) skl_reserved_29|Reserved Skill 9 skl_reserved_29_desc|This is a reserved skill. skl_reserved_30|Reserved Skill 10 skl_reserved_30_desc|This is a reserved skill. skl_reserved_31|Reserved Skill 11 skl_reserved_31_desc|This is a reserved skill. skl_reserved_32|Reserved Skill 12 skl_reserved_32_desc|This is a reserved skill. skl_reserved_33|Reserved Skill 13 skl_reserved_33_desc|This is a reserved skill. skl_power_draw|Power Draw skl_power_draw_desc|Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal skill) skl_power_throw|Power Throw skl_power_throw_desc|Each point to this skill increases throwing damage by 10%%. (Personal skill) skl_power_strike|Power Strike skl_power_strike_desc|Each point to this skill increases melee damage by 8%%. (Personal skill) skl_ironflesh|Ironflesh skl_ironflesh_desc|Each point to this skill increases hit points by +2. (Personal skill) skl_reserved_14|Reserved Skill 14 skl_reserved_14_desc|This is a reserved skill. skl_reserved_15|Reserved Skill 15 skl_reserved_15_desc|This is a reserved skill. skl_reserved_16|Reserved Skill 16 skl_reserved_16_desc|This is a reserved skill. skl_reserved_17|Reserved Skill 17 skl_reserved_17_desc|This is a reserved skill. skl_reserved_18|Reserved Skill 18 skl_reserved_18_desc|This is a reserved skill.
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6songs from Hungary (the 5th radio show) 日本の6曲 台灣の6曲 ハンガリーの6曲 JapaneseSetlist TaiwaneseSetlist HungariesSetlist HU01 Keresztes Ildikó - Boldogság gyere haza hanocha6574.jpg http //www.keresztesildiko.hu/ http //www.youtube.com/watch?v=FO8te7Z8bl0 HU02 Kowalsky Meg a Vega - Jövünk, mint a Hunok hanocha6575.jpg http //www.kowalskymegavega.hu/ http //www.youtube.com/watch?v=-qiAnsg-Osc HU03 Nox - Százszor ölelj hanocha6576.jpg http //www.nox.hu/ http //www.youtube.com/watch?v=DVNKa8FseJQ HU04 Unique - Mozaik hanocha6577.jpg http //www.uniquemusic.hu/ HU05 Neoton Familia - Sukiyaki hanocha6578.jpg http //www6.plala.or.jp/arabesque/candy_pop/newton_family.htm http //www.neotonfamilia.com/ HU06 Váczi Eszter Quartet - Vissza Hozzád hanocha6579.jpg http //www.vaczieszterquartet.hu/ http //www.youtube.com/watch?v=VCGCG7BBF3k